In “Norco,” a point-and-click sci-fi adventure game, players “will encounter rogue androids, sentient ecological webs, ghostly swamp lights and other supernatural elements,” writes Emily Price in the Washington Post review of the game. But “the main antagonist is all the more hideous for the worldliness of him: the villain of ‘Norco’ is the company, the boss and the bottom line, and his greatest threats are directly born of the environmental damage they have caused” .
It is set in a dystopian version of the royal city of Norco, Louisiana, and, despite being a fictional tale, the game “is equally a loving and brutally honest portrayal of the struggles of the people who live there.” “Norco” themes of man-made pollution combined with the supernatural brought to mind such touchstones as “Kentucky Route Zero” and the NieR series, writes Price. But the main results of the game are its specificity, consistency and complexity. The result, writes Price, is a “robotic, disturbing, personal and fresh story, [and] an experience not to be missed “.